@startuml
sprite $sync_alt [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000012210000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000017888870000
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002FFFFFFFFFFFFA0000000000000000002FFFFFFFC00000
002FFFFFFFFFFFA0000000000000000001DFFFFFFF400000
002FFFFFFFFFFF9000000000000000002EFFFFFFFB000000
002FFFFFFFFFFFFC2000000000000006FFFFFFFFF1000000
002FFFFFFFFFFFFFF9100000000005CFFFFFFFFF50000000
002FFFFFFFFFFFFFFFFC74212359EFFFFFFFFFF700000000
002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF7000000000
002FFFFFA2DFFFFFFFFFFFFFFFFFFFFFFFFFF70000000000
002FFFFA001AFFFFFFFFFFFFFFFFFFFFFFFF500000000000
000DFFA000006EFFFFFFFFFFFFFFFFFFFFB1000000000000
000165000000018EFFFFFFFFFFFFFFFFC400000000000000
00000000000000005BFFFFFFFFFFFD820000000000000000
00000000000000000003689AA97510000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_SYNC_ALT(_alias) ENTITY(rectangle,black,sync_alt,_alias,FA5 SYNC_ALT)
!define FA5_SYNC_ALT(_alias, _label) ENTITY(rectangle,black,sync_alt,_label, _alias,FA5 SYNC_ALT)
!define FA5_SYNC_ALT(_alias, _label, _shape) ENTITY(_shape,black,sync_alt,_label, _alias,FA5 SYNC_ALT)
!define FA5_SYNC_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,sync_alt,_label, _alias,FA5 SYNC_ALT)
skinparam folderBackgroundColor<<FA5 SYNC_ALT>> White
@enduml